Episode 6, Improving the AI Guard Behaviour Tree
In the last devblog, we implemented a basic AI Guard that patrol in 2 points.
Today we are going to improve this system and add as many patrol points as we want!
Steps:
1. Adding list of way points on AIGuard Code
2. Improving the Behaviour Tree and Blackboard
3. Adding a custom task
Files
StealthGame Episode 6 - Tutorial.pdf 799 kB
Jul 04, 2020
StealthGame Episode 6 - Project Files 19 MB
Jun 28, 2020
Get Lets Make a stealth game in Unreal Engine 4
Download NowName your own price
Lets Make a stealth game in Unreal Engine 4
Let's make a stealth style game in UE4
More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
Leave a comment
Log in with itch.io to leave a comment.