Episode 12 Dynamic Dialogue System for NPC and Interactive Objects
In this episode, we continue with our dynamic dialogue system, we will have endless lines of dialogue for an NPC and options to select for our player!
Steps:
- Updating the UI Widget to add options for the player
- Adding extra input for the options
- Defining a FTable structure to represent the dialogues.
- Dialogue System Implementation
Files
StealthGame Episode 12 - Tutorial 2.1 MB
Oct 04, 2020
StealthGame Episode 12- Project Files 18 MB
Oct 04, 2020
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Lets Make a stealth game in Unreal Engine 4
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More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
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