Episode 10, Animated In Game UI for dialogue
We are going to implement a generic UI to handle messages when the player interacts with an object, and for a dialogue system.
In this first tutorial we are going to focus on animate a basic UI with a message.
Steps:
- Prepare a InGameUI C++ Class
- Create the object Widget in the editor
- Implementing show and hide animation
- Hooking up and testing the UI
Files
StealthGame Episode 10 - Tutorial.pdf 797 kB
Aug 30, 2020
StealthGame Episode 10- Project Files 18 MB
Aug 30, 2020
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More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
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