Episode 15, Zoom In effect on Interactive objects
In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them!
We will use the Interactive Base class, which provides basic functionality when the player is stepping on the interactive.
Steps:
- Extends the basic interactive to add zoom in property
- Add Zoom In/Out methods to MainCharacter
- Create an interactive with a Zoom In/Out effect
Files
StealthGame Episode 15- Project Files 20 MB
Nov 29, 2020
StealthGame Episode 15 - Tutorial 1.2 MB
Nov 29, 2020
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Lets Make a stealth game in Unreal Engine 4
Let's make a stealth style game in UE4
More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
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