Episode 8, Adding hearing perception to AI Guard
In this new episode, we continue adding more behaviour to the AI,
this time we include hearing perception; Now the guard can sees us and hear us!
Steps we to follow:
Adding the event OnPlayerHeardDetected on AIGuard
Creating an UI to represent the guard status
Updating the UI depending on the guard status
Adding an extra branch to behaviour tree
Files
StealthGame Episode 8 - Tutorial.pdf 1.5 MB
Aug 02, 2020
StealthGame Episode 8 - Project Files 18 MB
Aug 02, 2020
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Lets Make a stealth game in Unreal Engine 4
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More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
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