Episode 14 Animating a door using timeline (BP & C++)
In this episode, we are going to create a simple door which opens when the player interacts with it.
We will base our door in the Interactive Base class, which provides basic functionality when the player is stepping on the interactive.
Steps:
- Creating a new Door actor extending from InteractiveBase
- Adding an event when player interacts with the door
- Create a Door Blueprint
- Animating the door
Files
StealthGame Episode 14 - Tutorial 1.7 MB
Nov 15, 2020
StealthGame Episode 14- Project Files 19 MB
Nov 15, 2020
Get Lets Make a stealth game in Unreal Engine 4
Download NowName your own price
Lets Make a stealth game in Unreal Engine 4
Let's make a stealth style game in UE4
More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
Leave a comment
Log in with itch.io to leave a comment.