Episode 7, Detecting the player - AI Guard Part 3
In the previous episode, we improved our AI Guard patrol and added as many patrol points as we wanted. In this new episode, we are adding perception! Our AI Guard will be able to detect us and we will be sent to jail again.
Steps we to follow:
- Adding the perception component to the AIGuard
- Adding extra variables to the Blackboard
- Adding a new branch to follow the player
- Following the player and stop it
Files
StealthGame Episode 7 - Project Files 19 MB
Jul 18, 2020
StealthGame Episode 7 - Tutorial.pdf 2.1 MB
Jul 18, 2020
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Lets Make a stealth game in Unreal Engine 4
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More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
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