Episode 13 Adding dialogue to interactive objects and using event delegates
In this episode, we are adding extra elements to the dialogue system.
We will add an event delegate to handle when a dialogue ends.
We will combine the dialogue with an interactive object.
Steps:
- Adding an event delegate in the UI
- Subscribing to the event
- Using the dialogue system in an interactive object
- Adding the dialogue component to the new interactive
Files
StealthGame Episode 13 - Tutorial 1.3 MB
Oct 25, 2020
StealthGame Episode 13- Project Files 19 MB
Oct 25, 2020
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More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
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