Episode 5 Adding AI Guard and Behaviour Trees
Today we are entering a very exciting field, AI!
In this tutorial, we are adding a basic AI Guard, and play around with behaviour trees =)
This is one of my favourite topics in game dev!
Steps to follow:
1. Prepare the level map
2. Create the AIGuard
3. Adding a purpose to the AIGuard
4. Make the AIGuard patrol on 2 points
Files
StealthGame Episode 5 - Tutorial.pdf 2.1 MB
Jul 04, 2020
StealthGame Episode 5 - Project Files 19 MB
Jun 28, 2020
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Lets Make a stealth game in Unreal Engine 4
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More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
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