Episode 4, Pushing Box game mechanic
In the previous episode we implemented a deadly laser.... the poor robot can get past that part, don't worry in this one we are going to solve that!
How? you might ask. We are adding a push box mechanic!
A what now? Yes, yes you read correctly, the robot can block the laser with a box yaay!
Ok... Bee stop joking around let's get to work =)
In this episode we:
- Add a new animation, and character state to indicate the push mechanic
- We implement a push object extending from an interactive base
- We implement logic on the character to put everything together
- We add extra functionality to the deadly laser to detect the box.
Files
StealthGame Episode 4 - Tutorial.pdf 1.3 MB
Jul 03, 2020
StealthGame Episode 4 - Project Files 19 MB
Jun 28, 2020
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More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
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