Episode 3 A deadly Laser
In this episode we:
- Add a "dead" animation for our robot, after all, we have a dangerous deadly laser.... No one can escape from this
We combine the animation with all of the rest animations and IK implemented so far.
- Laser material
- A laser that can be crossed if it's enabled. If our character gets to close... that's it! Game Over
Files
StealthGame Episode 2 - Tutorial.pdf 1.2 MB
Jul 01, 2020
StealthGame Episode 3 - Project Files 19 MB
Jun 28, 2020
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Lets Make a stealth game in Unreal Engine 4
Let's make a stealth style game in UE4
More posts
- Episode 16, Procedural Animations - Holding and carrying objectsDec 28, 2020
- Episode 15, Zoom In effect on Interactive objectsNov 29, 2020
- Episode 14 Animating a door using timeline (BP & C++)Nov 15, 2020
- Episode 13 Adding dialogue to interactive objects and using event delegatesNov 15, 2020
- Episode 12 Dynamic Dialogue System for NPC and Interactive ObjectsOct 04, 2020
- Episode 11, Dialogue Animation letter by letter with skipSep 13, 2020
- Episode 10, Animated In Game UI for dialogueAug 30, 2020
- Episode 9, Triggers and Camera TransitionsAug 19, 2020
- Episode 8, Adding hearing perception to AI GuardAug 02, 2020
- Episode 7, Detecting the player - AI Guard Part 3Jul 18, 2020
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