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Master Gamepad Navigation in Unreal Engine 5 – Full Tutorial with Blueprint, C++, and Free Project Files! 🎮🚀

Ever wondered how to make your pause menu, inventory, or dialogue system fully navigable with a game controller? While mouse and keyboard support works automatically with widgets, gamepad navigation requires extra setup. In this tutorial, I’ll walk you through the essential steps to make your menus gamepad-friendly.

What You’ll Learn:

✅ Setting up Input Mapping Contexts for menus and gameplay

✅ Using C++ Interfaces to handle menu navigation

✅ Switching between different Input Mapping Contexts seamlessly

✅ Adding the Input Controller Component and HUD to the Player Controller

✅ Creating a basic main menu and hooking up input actions

✅ Implementing an Input Navigation Interface to connect input with UI widgets

By the end of this tutorial, you’ll have a fully functional menu system with smooth gamepad navigation, built-in Blueprint and C++, and free project files included!

Published 2 days ago
StatusReleased
CategoryAssets
AuthorBee

Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Unreal Engine 5 Tutorial - Game Controller Support for Menus (C++ & Blueprints)_V1.0.0.pdf 9.5 MB
GameControllerSupportMenu_ProjectFiles_V1.0.0.zip 325 MB

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