A downloadable tool

Buy Now$5.00 USD or more

Ever wondered how to make your pause menu, inventory, or dialogue system fully navigable with a game controller? While mouse and keyboard support works automatically with widgets, gamepad navigation requires extra setup. In this tutorial, Iโ€™ll walk you through the essential steps to make your menus gamepad-friendly.

What Youโ€™ll Learn:

โœ… Setting up Input Mapping Contexts for menus and gameplay

โœ… Using Unreal Interfaces to handle menu navigation

โœ… Switching between different Input Mapping Contexts seamlessly

โœ… Adding the Input Controller Component and HUD to the Player Controller

โœ… Creating a basic main menu and hooking up input actions

โœ… Implementing an Input Navigation Interface to connect input with UI widgets

By the end of this tutorial, youโ€™ll have a fully functional menu system with smooth gamepad navigation, built-in Blueprints, and free project files included!

๐Ÿ›  Unreal Engine 5.5.4 or higher required.๐Ÿ› 

Published 4 days ago
StatusReleased
CategoryTool
AuthorBee
TagsTutorial, Unreal Engine

Purchase

Buy Now$5.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Unreal Engine 5 Tutorial - Game Controller Support for Menus (Only Blueprints)_V1.0.0.pdf 10 MB
GameControllerSupportMenu_OnlyBP_ProjectFiles_V1.0.0.zip 324 MB

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