Game Controller Support for Menus Tutorial (Blueprints Only)
A downloadable tool
Ever wondered how to make your pause menu, inventory, or dialogue system fully navigable with a game controller? While mouse and keyboard support works automatically with widgets, gamepad navigation requires extra setup. In this tutorial, Iโll walk you through the essential steps to make your menus gamepad-friendly.
What Youโll Learn:
โ Setting up Input Mapping Contexts for menus and gameplay
โ Using Unreal Interfaces to handle menu navigation
โ Switching between different Input Mapping Contexts seamlessly
โ Adding the Input Controller Component and HUD to the Player Controller
โ Creating a basic main menu and hooking up input actions
โ Implementing an Input Navigation Interface to connect input with UI widgets
By the end of this tutorial, youโll have a fully functional menu system with smooth gamepad navigation, built-in Blueprints, and free project files included!
๐ Unreal Engine 5.5.4 or higher required.๐
Published | 4 days ago |
Status | Released |
Category | Tool |
Author | Bee |
Tags | Tutorial, Unreal Engine |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
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